Currently reading: True Gaming Perfection: The Elder Scrolls IV: Oblivion
True Gaming Perfection: The Elder Scrolls IV: Oblivion
Posted on 18th September, 2017 - By Daniel Hezzlewood
The Elder Scrolls IV: Oblivion:
Any self respecting RPG lover will have no doubt played “The Elder Scrolls IV: Oblivion” and rejoiced at how incredible it was for it’s time. Back in 2006, myself and a few friends played this game every single day, relentlessly, for hours at a time. Much like I do today with CD PROJEKT RED‘s masterpiece, “The Witcher 3: Wild Hunt“. But that’s a topic for another time. Afterward, we’d meet up and talk for ages about what part of the game we’re up to. What armour and weapons we have. And of course, how many times we’ve died…
Reasons to Love Oblivion:
Back in the day, Oblivion was the best game I had played. It had a decent main story that we eventually got around to at some point after completing side quest after side quest. It had interesting characters and having the freedom to kill nearly all of them if I wanted was pretty good. I think it’s safe to say that I had many, many hours of fun playing this game. From escaping a prison cell at the beginning (something that seems to be present in every Beshesda game) all the way to sealing the gates of Oblivion and saving everybody’s lives, this game does not disappoint.
Scoring an incredible 94 on Metacritic & being widely accepted as one of the greatest role playing games of all time, Oblivion had to make it onto my list. I’d never played an Elder Scrolls game before. In fact, I don’t think I’d ever heard of them at that point. But I think it’s quite obvious I wasn’t disappointed with it.
My First Bethesda Game:
I first played Oblivion back in 2006, thanks to my Brother’s near uncontrollable habit of buying games he’s never going to play, and I loved it. But even though it’s an amazing game, no game is without it’s flaws. From a cast of only 17 people doing voice work, and considering there seemed to be about five different faces for each race within the game. To perhaps the most irritating of problems; the insanely irritating 1-2 second screen-freeze you’d experience whenever you’d run fast, or even walk at a brisk pace through the gorgeous wilderness, which was begging to be explored.
But Oblivion is so damn lovable, that you just can’t hold these things against it… Like a puppy that’s chewed on your socks, or peed on you’re carpet but then looks at you with the most innocent of eyes. You forgive these problems that you might otherwise condemn a game for, because when you look past them, you’ll find that it’s an incredible, colourful, vivid and beautiful game that is so much fun to play.
It was one of the first games that I really got lost in, in a good way; there was so much to do, but none of it felt overbearing or tedious. Well, the Daedra Shrines were a little annoying, but other than those pesky buggers, I don’t think I could fault its content. The main story was a lot of fun, and the multitude of side quests you could discover as you explore the vast expanse of Cyrodiil was incredible. Let’s not forget the awesome player customization options. After all, you could be a big Lizard… What more can we really ask for, right?
Although the voice work seemed rather weak in terms of variety, Oblivion had some real talent.
For instance, Uriel Septim (Emporer of Cyrodil) was voiced by none other than the incredible, Sir Patrick Stewart.
Uriel’s Son, Martin Septim, was voiced by Sean Bean.
And the leader of the Mythic Dawn, Mankar Camoran, is voiced by none other than Terrance Stamp
Those are some great actors!
The soundtrack to The Elder Scrolls IV: Oblivion, was composed by Jeremy Soule. He also composed the soundtrack for Bethesda‘s previous installment into the Elder Scrolls series: The Elder Scrolls III: Morrowind. Along with their fifth installment: The Elder Scrolls V: Skyrim. He also composed the soundtrack for Star Wars: Knights of the Old Republic and Prey (2006).
The music played whilst you explore the massive open world of Oblivion, is awesome. It even feels somewhat inspired my Pirates of the Caribbean at certain points. From the hopeful themes played as you roam the wilderness… To the aggressive and exciting themes played when ambushed by bandits, or encountered creatures from the plains of Oblivion. The music never once disappoints.
Even the DLC was great fun and had an interesting main quest. Along with numerous side quests. Also, exploring The Shivering Isles and doing your best to survive the attacks of the numerous enemies was great. From those weird insect creatures, to the swamp thing look-a-likes. Of course, we can’t forget being teleported 500 feet above the ground by the Prince of Madness himself… Only to fall to your death. it’s not only filled with decent quests, but the armour and weapon sets were awesome. This DLC was just as visually impressive as the main game.
There was another expansion, called Knights of the Nine. In which, your primary task is to recover several lost relics of the “Divine Crusader“. Knights of the Nine brings you many new quests and characters, along with new dungeons and mysteries.
There were also a few other DLC packs, but most were never available on the PlayStation 3 version. I remember having a Wizard’s Tower up in the mountains on my 360 version, which was awesome.
GoneFullGeek Gaming Review